What method keeps this Tower Rush shortlist honest?
Three sessions, three criteria, one dated re-check. We publish our own builds, so the method is about clarity of the loop — not about chasing store charts.
Why does the Tower Rush formwork stop at three?
Because those are the three local browser sessions on the desk today: Hook Haul, Pour Path and Lure Dance. We did not pad the list with store titles we have not framed here. When a fourth session ships, the ranking page and this method note get a new checked date.
What did we weigh for a Tower Rush rank?
- Loop clarity in the first minute. Can a new player name the verb and the fail without a wall of text?
- Fair fail state. Scaffolds, mess, ice stress — each must be readable before it ends the run.
- Theme fit. How close the session sits to a Tower Rush build-up. Lure Dance scores low here on purpose; it is the cool-down.
What did we leave out of the Tower Rush score?
Store ratings, download counts, file size and version numbers — none of those appear on a public listing for these sessions, so inventing them would break the desk rule. We also left out “fun” as a naked score; the reviews carry a one-line verdict instead.
When is the shortlist checked again?
Whenever a build changes enough that controls, fail states or ranking order no longer match the pages. The stamp on the homepage today is 5 November 2026.